![]() Alien Abduction: Immediately after Jimmy and Buck get home from their trip to fetch some honey, an airship abducts Jimmy, along with his entire family.It's strongly implied that Jimmy is very sick with incurable cancer and his goal is to gather the courage to let go of his guilt and pass on. ![]() Adventures in Comaland: The game takes place in Jimmy’s dream world.Adjective Noun Fred: "Battle Girl Maiko", a show (presumably an anime) that Lars and Jimmy watch together.Adam Smith Hates Your Guts: The further along in the plot you go, the more things will cost, even if it used to cost less in the same location.Action Bomb: The Hindenburg, Robo-Chan, Robo-Chan DX, and Twitching Thing enemies are all capable of doing this.20% More Awesome: The Flavor Text of Buddy Bee Honey, is "50% friendlier than normal honey.".When the Doomsday Clock strikes thirteen in the fight against Black Prophet, the fight ends with a Game Over."Thirteen" is the name of one of the enemies that appear in the side dungeon at Unbreakable Bridge.See also Undertale, LISA, OMORI, and Annventure, other EarthBound-inspired RPGs with dark atmospheres. It was released on Steam on 7th August, 2018 as a commercial game, but there is a demo here. Soon, Jimmy and his family are kidnapped and separated, and Jimmy must traverse the continents of the world to reunite with them and defeat the Pulsating Mass. ![]() After fighting them off, he learns that they were employed by a monstrous alien entity, the Pulsating Mass, who despises Jimmy and desires to destroy the dream world. So Jimmy sets out to get it.īut on his way, he runs into the Petty Thugs, who are terrorizing the citizens. One day, Jimmy is tasked to go to the Beehive in Giant Garden to get some honey so Helga can make his favorite cake. He is joined by his brother Buck, his mother Helga, his father Andrew, and his uncle Lars. You play as Jimmy, a boy who dreams of a wide variety of fantastical things. The game uses RPG Maker VX Ace as its engine, but has an entirely original soundtrack and artwork. The tricky part here is that I want these 10x10 rooms to fill up the 50x50 map when the player enters the dungeon (since there is already 2 rooms in there, that leaves space for another 23 rooms)ĭungeon [One Room [It's basically just a test dungeon to make sure the basic script works but I have no idea how to move maps around.Jimmy and the Pulsating Mass is an EarthBound-inspired RPG for PC by Kasey Ozymy, a.k.a Housekeeping. Then I made some 10x10 rooms with different openings to make things more interessting. I have a 50x50 map with 2 finished rooms (each 10x10) (exit & entrance). I guess it would be possible to use region id's to make sure that the tiles properly connect together or else the dungeon isn't finishable because you run into a dead end. ![]() Sounds easy but that makes the dungeons very boring & predictable, it should be something like this:Īnybody got some input? I found one dude, searching google forever & he basically had the same idea but he didn't explain how he did the scripting. Making a complete set of dungeon maps & then using variables to randomly select one when the player enters & when the player finished the dungeon, the just picked map won't be picked again. I found a few things on the internet to make things simpler but: The basic idea is in the title, I have touble finding the right commands to make it happen.
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